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Weight Map Correction For Adobe Mixamo Character Rig

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Added by shub in 3D Engines
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Hey there DevSquad, today we take a look at how we can correct Adobe Mixamo autorigger's weightmap to allow for complex geometry not to be distorted. We also cover a introduction to weightmapping and why it's important in the animation process.

Virtus Mixamo Tutorial: https://www.youtube.com/watch?v=bHv8masC28s

Instructor Partner: Manuel Rondon
https://manuelrondon.artstation.com/

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#mixamo #rig #animation

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