Progress Bar Content Binding - #14 Unreal Engine 4 User Interface Development Tutorial Series
Description
In this video we take a look at how we can setup a text content binding which allows us to directly link text content to a variable which can be used to display health, amrmo or text based onscreen counters.
We also introduce you to the cast node which will allow us to reference other blueprints and access those variables.
UI Resources: https://drive.google.com/file/d/1ORhz-wmSAFYdPQUZNi8O32d2KnOGAPBn/view?usp=sharing
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