Part 6. Lighting: Medieval Game Environment in UE4
Description
In the sixth part of this series, Quixel's Jakob Keudel focuses on adding lights and atmospherics to the environment, explains his decisions about lighting techniques, and makes use of Unreal Engine's new SkyAtmosphere system and volumetric clouds to achieve a realistic yet moody look.
Get the full scene for free on the Unreal Engine Marketplace: https://bit.ly/2Z5NjZF
Full Medieval Game Environment tutorial series playlist: https://bit.ly/2Z3R1To
Walkthrough: https://youtu.be/HVJfJ010MQM
Overview: https://youtu.be/bvaWBN6TnNw
Part 1: Blockout: https://youtu.be/4CRm3GAgAx4
Part 2: House Creation: https://youtu.be/4CRm3GAgAx4
Part 3: Thatched Roofs: https://youtu.be/SYOqqZE85M8
Part 4: Foliage https://youtu.be/xi3xwFxxHx0
Part 5: Set Dressing https://youtu.be/ufoNrkv62go
Part 6: Lighting https://youtu.be/bRtmxoxtbLA
Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: https://bit.ly/2Z6fIhX