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Part 2. House Creation: Medieval Game Environment in UE4

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Added by shub in 3D Engines
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In the second part of this series, Quixel's Jakob Keudel gives an extensive breakdown of how to use Megascans assets, powerful new geometry tools within Unreal Engine, and Quixel Mixer to create old, rundown houses and structures.

Get the full scene for free on the Unreal Engine Marketplace: https://bit.ly/2Z5NjZF

Full Medieval Game Environment tutorial series playlist: https://bit.ly/2Z3R1To

Walkthrough: https://youtu.be/HVJfJ010MQM
Overview: https://youtu.be/bvaWBN6TnNw
Part 1: Blockout: https://youtu.be/4CRm3GAgAx4
Part 2: House Creation: https://youtu.be/4CRm3GAgAx4
Part 3: Thatched Roofs: https://youtu.be/SYOqqZE85M8
Part 4: Foliage https://youtu.be/xi3xwFxxHx0
Part 5: Set Dressing https://youtu.be/ufoNrkv62go
Part 6: Lighting https://youtu.be/bRtmxoxtbLA

Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: https://bit.ly/2Z6fIhX

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