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Lunar Modular Base - Unreal Engine 4

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Added by shub in 3D Engines
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#UE4 #3dArt

Lunar Modular Base - Unreal Engine 4

This project has been done in my year 3 studies at @IAD3D Montpellier. This project was a team effort with @Kelian Buiatti.
Perfect subject to train on a SCIFI Design and focus on various technical aspects such as :
- Fully complex & customizable shaders (modular base & props)
- Using Mixer for the landscape layers
- Using procedural Tools : Generating a 4km x 4km lunar crater with WM
- Better landscape material with Distance Uvs, dynamic sand, tesselation
- Rocks Shader using Mesh Distance Field, terrain blending, Top planar dust and more..
- Optimizing a complete playable scene (LODs / lightmap density / light complexity / texture sizes / collisions)
We also used the Star Citizen Worflow for all the modular elements regarding the core base. Decals & Trims Material. Custom Normals.
- Plants by Quixel Megascan








== Links ==

Sketchfab https://sketchfab.com/alpha-fr
ArtStation https://www.artstation.com/alpha16
Twitter https://twitter.com/AlphAIFr
Website http://www.alphas-projects.com/
Instagram: https://www.instagram.com/alpha_ue4/

Environment Team:
Kélian BUIATTI : https://www.artstation.com/kelian_buiatti
Stéphane Charré: https://www.artstation.com/alpha16


== Music used ==

AudioWorkshop Team

Valentin Brousse
William Dupis
Maxime Engel
Cyril Paradol


== PC SPECS ==

I7 6700K
32 GB DDR4
GTX 1070

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