How the Game Boy ᵃˡᵐᵒˢᵗ ruined Nintendo
Description
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The Game Boy was a low spec machine that changed gaming, so why was it so hard to develop? And how did it almost destroyed Nintendo from the inside?
En español: https://www.youtube.com/watch?v=g25UgN5AY_s
Sources for how LCD work and their history:
Terry Scheffer, Jürgen Nehring (1997). Supertwisted nematic (STN) liquid crystal displays. Annual Review of Materials Research.
E P Raynes. C M Waters (1987). Supertwisted nematic liquid crystal displays.
Hirohisa Kawamoto (2012). The History of Liquid-Crystal Display and Its Industry. 2012 Third IEEE HISTory of ELectro-technology CONference (HISTELCON)
https://www.britannica.com/technology/liquid-crystal-display
https://web.media.mit.edu/~stefan/liquid-crystals/node5.html
Source for the historical bits:
History of Nintendo, Vol 4 by Florent Gorges
Source for the image of Uemura:
Famicom Tsushin magazine, July 1989. Scanned by: https://www.chrismcovell.com/secret/SFC_1989Q3.html
Credits:
Most of the music and music timing by Roccow: https://soundcloud.com/roccow
Other song by Epidemic Sound: http://epidemicsound.com/creator
Drawings by Maiku No Koe: https://twitter.com/maiku_no_koe
3D animations by Windy.
Smash Intro by Dango
Join the community: https://discord.gg/lowspec
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https://twitter.com/lowspec_gamer
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Stock Footage from Getty