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Graphics Scalability Settings - #18 Unreal Engine 4 User Interface Development Tutorial Series

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Added by shub in 3D Engines
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Description

Here we take a look at how we can switch between widget blueprints to allow the player to switch between screens within their main menu.

We cover the cover code to close a widget and open it, alongside setting up a button for switching.

UI Resources: https://drive.google.com/open?id=1TuyvuG4lSHyJXjdCCw81dwR26-26yOCH

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