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Creating Grass with Color Variation in UE4

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Added by shub in 3D Engines
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Description

In this video Quixel Artist Wiktor Öhman shows you how to quickly create and set up a grass Master Material with procedural color variation using Megascans 3D Assets.

For more on Megascans: http://megascans.se

3D Grass Asset: https://megascans.se/assets/qmBr2
Grass Material: https://pastebin.com/aJ8k7c5c (Copy & Paste)

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