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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 10:41 Weapon Line Tracing - #43 Creating A First Person Shooter (FPS) With Unreal Engine 4

    Weapon Line Tracing - #43 Creating A First Person Shooter (FPS) With Unreal Engine 4

    by shub Added 487 Views / 0 Likes

    Here we take a look at how we can use a line trace based firing system for more accurate results by tracing from the centre of the camera where the cross hair is pointed.Unreal Engine 4 Beginner Tutorial Series:https://www.youtube.com/playlist?list=PLL0cL

  • 12:52 Weapon MOVEMENT ANIMATIONS | Unreal Engine 5 First Person Shooter (FPS) Beginner Tutorial | #2

    Weapon MOVEMENT ANIMATIONS | Unreal Engine 5 First Person Shooter (FPS) Beginner Tutorial | #2

    by shub Added 216 Views / 0 Likes

    In this video, we'll be showing you how you can set up an animation blendspace to play through different animations as you walk, run and sprint all based on the players speed.New FPS video every week!Full access to the course will be available on our webs

  • 05:37 Website, healer character and user interface! - EmberVein Dev Log #4

    Website, healer character and user interface! - EmberVein Dev Log #4

    by shub Added 436 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we take a look at some progress on the user interface being designed by dev staff Ben showing off a new HUD, class select screen and ability screen. In addition to this, we're also showing off our healer ch

  • 20:13 Weight Map Correction For Adobe Mixamo Character Rig

    Weight Map Correction For Adobe Mixamo Character Rig

    by shub Added 481 Views / 0 Likes

    Hey there DevSquad, today we take a look at how we can correct Adobe Mixamo autorigger's weightmap to allow for complex geometry not to be distorted. We also cover a introduction to weightmapping and why it's important in the animation process.Virtus Mixa

  • 09:34 What softwares i use for 3D art

    What softwares i use for 3D art

    by shub Added 255 Views / 0 Likes

    A brief explanation of the softwares that i use for my 3D art workflow.Softwares link:- Blender: https://www.blender.org/- Zbrush: https://pixologic.com/- Substance Painter & Designer: https://www.substance3d.com/- UE4: https://www.unrealengine.com/en-US/

  • 05:11 What's new in Megascans and Bridge? Ep. 2

    What's new in Megascans and Bridge? Ep. 2

    by shub Added 299 Views / 0 Likes

    Get a sneak peek into how we scan on a massive scale with drones, and get acquainted with new collections in the Megascans library, including Canyons of Utah and Nordic Coastal Cliffs.Canyons of Utah Collection: https://bit.ly/365LdgdNordic Coastal Cliffs

  • 04:53 What's new in Megascans and Bridge? Ep. 3

    What's new in Megascans and Bridge? Ep. 3

    by shub Added 328 Views / 0 Likes

    Get acquainted with new collections in the Megascans library, including the City Street Collection and Neoclassical Modular Buildings.City Street Collection: https://bit.ly/3rUvBovNeoclassical Modular Building Collection: https://bit.ly/2Q5KW7HNordic-Clas

  • 04:04 What's new in Megascans and Bridge? Ep. 4

    What's new in Megascans and Bridge? Ep. 4

    by shub Added 297 Views / 0 Likes

    Discover three meticulously crafted and ready-to-use asset packs for Unreal Engine: Dry Grass, Quarry, and Lava Field.Also get acquainted with how you can easily browse through and export preset MetaHumans from within Bridge.Dry Grass asset pack: https://

  • 05:00 What's new in Megascans and Bridge? Ep. 5

    What's new in Megascans and Bridge? Ep. 5

    by shub Added 273 Views / 0 Likes

    Master the architecture, engineering and construction (AEC) workflow with recent Archviz additions to the Megascans library.Browse our collection of Archviz assets: https://bit.ly/3zSjUD5

  • 04:18 What's new in Megascans and Bridge? Ep. 6

    What's new in Megascans and Bridge? Ep. 6

    by shub Added 277 Views / 0 Likes

    See how props from the Megascans library can be used to enhance the visual fidelity of your scenes and bring your creations to life!See all props here: https://bit.ly/2XWRXvJUrban Trash collection: https://bit.ly/3makDcNSwords and Daggers collection: http

  • 03:09 What's new in Megascans and Bridge? Ep. 7

    What's new in Megascans and Bridge? Ep. 7

    by shub Added 308 Views / 0 Likes

    We're excited to announce that RD-Textures scans have moved to the Megascans Library and can be accessed with your Epic Games account today. RD-Textures is known for developing immensely detailed tileable, yet flexible texture sets for a variety of use ca

  • 04:57 What's new in Megascans and Bridge? Ep. 8

    What's new in Megascans and Bridge? Ep. 8

    by shub Added 213 Views / 0 Likes

    Everything you see and touch has some level of imperfection. It’s the subtle imperfectness of assets that makes them so great. The Megascans library offers a varied collection of imperfection scans - which you can use to enhance the objects and surfaces i

  • 04:13 What's new in Megascans and Bridge? Ep. 9

    What's new in Megascans and Bridge? Ep. 9

    by shub Added 178 Views / 0 Likes

    Explore Decals within Bridge and Mixer, or use them directly in your environments within Unreal Engine 5 — bringing all your assets together in a cohesive story. Whether it’s an alleyway decorated with graffiti and art, a sidewalk aged by weather and time

  • 05:48 What's new in Megascans and Bridge? November 2020.

    What's new in Megascans and Bridge? November 2020.

    by shub Added 282 Views / 0 Likes

    Get acquainted with some of our brand new collections in the Megascans library, including Wetland, Mine, Modular Interior and Graffiti. Take a walk through Bridge 2020.4, which simplifies and improves the asset preview panel, how you download and export,

  • 03:23 What's new in Megascans? Ep. 10

    What's new in Megascans? Ep. 10

    by shub Added 199 Views / 0 Likes

    Industrial assets make up a diverse and large portion of the Megascans library which can be used to shape any number of environments such as a storage facility, a construction site, a textile factory, or even a warehouse in ruins.With the plethora of indu

  • 03:44 What's new in Megascans? Ep. 11 | Trees Special

    What's new in Megascans? Ep. 11 | Trees Special

    by shub Added 179 Views / 0 Likes

    Announcing the latest Megascans Trees: Common Hazel pack. ????Get an in-depth view of the latest Hazel pack and the most recent releases including Black Alder, Hornbeam and Beech packs.With 15 unique models, this early access pack lets you effortlessly cr

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