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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 05:49 Increasing Speed - #7 Creating A MOBILE Endless Runner Unreal Engine 4

    Increasing Speed - #7 Creating A MOBILE Endless Runner Unreal Engine 4

    by shub Added 462 Views / 0 Likes

    In this video we take a look at how we can get our game to increase the speed the player will run over time, essentially making the game harder over time.We do this by increasing the maximum walk speed of the character movement component when they walk ov

  • 05:09 Popular Extrude Tool - #11 Blender Beginner Modelling Tutorial Series

    Extrude Tool - #11 Blender Beginner Modelling Tutorial Series

    by shub Added 512 Views / 0 Likes

    In this video we take a look at how we can use the extrude tool to add segments to our mesh and further manipulate the shape. ♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help support the channel on Patreon! https://www

  • 12:26 Reactive Attack Icons - #19 Creating A Mech Combat Game with Unreal Engine 4

    Reactive Attack Icons - #19 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 469 Views / 0 Likes

    In this video we take a look at how we can setup reactive attack icons that will automatically dim when you don't have the energy to use the ability.Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4 Level Designhttp://bit.ly/UE4Leve

  • 02:10 The Next Steps - We're Moving!

    The Next Steps - We're Moving!

    by shub Added 457 Views / 0 Likes

    Hey there Devsquad, Virtus here today we've got a really exciting announcement to make... we're moving! On the 1st of April we'll be moving into a phyiscal production space allowing us to use better equipment and to bring on more staff to produce more FRE

  • 18:48 Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    Turret Shoot & Damage - #27 Creating A Mech Combat Game with Unreal Engine 4

    by shub Added 419 Views / 0 Likes

    In this video we take a look at how we can get our turret bot to follow, shoot and damage the player with it's projectile. We cover all of the code required to get all of this set up!Resources: https://virtushub.co.uk/mech-course/►Recommended PlaylistsUE4

  • 04:10 3D Environment & Characters - EmberVein Dev Log #2

    3D Environment & Characters - EmberVein Dev Log #2

    by shub Added 420 Views / 0 Likes

    Hey there DevSquad, Virtus here... In this video we take a look at some early 3d environment work for our city level along with the finished 3D model for our melee character character class by staff Manuel & Sebastian.We're going to be uploading a new Dev

  • 10:12 Mountain Landscape (Unreal Engine 4)

    Mountain Landscape (Unreal Engine 4)

    by shub Added 467 Views / 0 Likes

    Landscape Material: http://bit.ly/Auto_Landscape_MaterialBackground Mountains (Free): http://bit.ly/Background_Mountains_-----------------------------------------------------------------------------------------------------------Be sure to subscribe if you

  • 10:12 Swamp Town (Unreal Engine 4)

    Swamp Town (Unreal Engine 4)

    by shub Added 392 Views / 0 Likes

    Help the channel using this link to buy games (pc, ps4, xbox, etc...): https://www.instant-gaming.com/igr/UnrealEnvironments/-----------------------------------------------------------------------------------------------------------Assets:Post_Apocalyptic

  • 07:37 Create an Urban Alley in UE4

    Create an Urban Alley in UE4

    by shub Added 420 Views / 0 Likes

    Tune in for an extensive breakdown on Friday September 9th at 7PM CET: https://youtu.be/mVyXGmgb9lkTry out Megascans, Bridge and Mixer for Free: http://bit.ly/2KCG7OgIn this breakdown, Quixel's Jack McKelvie creates an urban alley and shows you how easy t

  • 10:02 Burial at Sea (Free Download / Unreal Engine 4)

    Burial at Sea (Free Download / Unreal Engine 4)

    by shub Added 375 Views / 0 Likes

    Facebook: http://bit.ly/Unreal_Environments_FbDiscord: https://discord.gg/bh6KuDkInstagram: http://bit.ly/Instagram_Unreal_Environments-----------------------------------------------------------------------------------------------------------Assets:Add th

  • 04:26 MAWI Tutorial - MWLandscape | Additional Paint Layers

    MAWI Tutorial - MWLandscape | Additional Paint Layers

    by shub Added 419 Views / 0 Likes

    Tutorial on adding an extra layer to the MW landscape material.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 04:21 Tips & Tricks for Blender 2.8 | Apply & Transfer Modifiers to multiple meshes

    Tips & Tricks for Blender 2.8 | Apply & Transfer Modifiers to multiple meshes

    by shub Added 422 Views / 0 Likes

    How to apply and transfer modifiers to multiple models at once in Blender 2.8.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ https://www.artstation.com/andreacantelli

  • 08:06 Mixer Fundamentals 2: Curvature

    Mixer Fundamentals 2: Curvature

    by shub Added 428 Views / 0 Likes

    The Curvature component is a powerful layer that generates a mask around the convex and concave features of your Mixer asset in realtime. This feature can be used to simulate edge wear, dust accumulation, stylized edge highlights and so much more.We can't

  • 10:45 Gaea Tutorial | Export Terrain Mesh and Normalized vs Metric height

    Gaea Tutorial | Export Terrain Mesh and Normalized vs Metric height

    by shub Added 431 Views / 0 Likes

    How to export a terrain as a mesh from Gaea to another 3D software like Blender and what is the difference between normalized and metric height option.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Che

  • 01:25 MAWI Game (ASH) | Physic Objects WIP 0002

    MAWI Game (ASH) | Physic Objects WIP 0002

    by shub Added 282 Views / 0 Likes

    Working on integrating physics objects as game elements. Here is a little wall crumbling test. Also work a bit more on sound scape of the forest and added footsteps.MAWI Store Page:https://www.unrealengine.com/marketplace/en-US/profile/MAWI+United+GmbH

  • 02:06 Gaea 1.2 Tutorial | Using the Min in the Erosion node to recover details

    Gaea 1.2 Tutorial | Using the Min in the Erosion node to recover details

    by shub Added 320 Views / 0 Likes

    A little trick on how to use the "Min" post process in the Erosion node to recover some details of the previous nodes.___________________________________________Follow me on Twitter ➤ https://twitter.com/AndreaCantelli_Check out my works on ArtStation ➤ h

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