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3D Engines


Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Please look here to a list of potential 3 Engines existing https://en.wikipedia.org/wiki/List_of_game_engines

  • 02:34 Behind Rebirth: 60 FPS photoreal gameplay in UE4

    Behind Rebirth: 60 FPS photoreal gameplay in UE4

    by shub Added 425 Views / 0 Likes

    Interactive photorealism is now possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti, thanks to UE4 and https://quixel.com/megascansIn our upcoming tutorial series this summer, Joe Garth will show you every step of how you can crea

  • 01:21 Behind the Scans: Åre, Sweden

    Behind the Scans: Åre, Sweden

    by shub Added 292 Views / 0 Likes

    Go behind the scans with a step into snowy Åre in Sweden. Our scanning team walks you around the breathtaking ice formations, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/3rpZU5s

  • 00:59 Behind the Scans: Bożków Palace, Poland

    Behind the Scans: Bożków Palace, Poland

    by shub Added 279 Views / 0 Likes

    Go behind the scans with our look at the Bożków Palace in Poland. Our scanning team shows you around this piece of history, available to you in the Megascans library.See the collection here: https://bit.ly/34aMyBb

  • 01:21 Behind the Scans: Lahore Fort, Pakistan

    Behind the Scans: Lahore Fort, Pakistan

    by shub Added 304 Views / 0 Likes

    Go behind the scans with our look at the Lahore Fort in Pakistan. Our scanning team shows you around the stunning historical architecture, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/2NB4jEI

  • 01:21 Behind the Scans: Moab, Utah

    Behind the Scans: Moab, Utah

    by shub Added 273 Views / 0 Likes

    Go behind the scans to see Moab's breathtaking canyons, massive rock formations and arid vegetation, available in the Megascans library. Get the Canyons of Utah collection here: https://quixel.world/6yn

  • 01:21 Behind the Scans: The Isles of Japan

    Behind the Scans: The Isles of Japan

    by shub Added 259 Views / 0 Likes

    Go behind the scans with a step into the stunning Isles of Japan. Our scanning team walks you around the lush forests and ancient ruins, available to you in the Megascans library.Find these scans and more in our collections: https://bit.ly/3gBeOTh

  • 01:21 Behind the Scans: Xeric Shrublands

    Behind the Scans: Xeric Shrublands

    by shub Added 225 Views / 0 Likes

    Go behind the scans with a visit to one of the largest terrestrial biomes on Earth. Our scanning team walks you around the resilient vegetation and distinctive rock formations, available to you in the Megascans library.Find these scans and more in our col

  • 09:30 BenQ Designer Monitors - Built For Game Developers?

    BenQ Designer Monitors - Built For Game Developers?

    by shub Added 408 Views / 0 Likes

    Hey there Devsquad, Virtus here and today we go through a review of the BenQ designer monitor range, and discuss how they aid developers.Our partners at BenQ have sent me the latest monitor in the range the PD32220U.If you want to find out more about this

  • 01:14 BlackThorne Keep Chronicles (New Upcoming Indie Medieval RPG - 2023)

    BlackThorne Keep Chronicles (New Upcoming Indie Medieval RPG - 2023)

    by shub Added 155 Views / 0 Likes

    Wishlist Now on Steam: https://bit.ly/BlackThorneJoin our Discord: https://bit.ly/BTK_DiscordInstagram: https://bit.ly/BTK_InstagramBTK Youtube channel: https://bit.ly/BTK_YoutubeTeaser trailer of BlackThorne Keep Chronicles, a new upcoming Medieval RPG m

  • 27:26 Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #1 | Modeling Phase

    Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #1 | Modeling Phase

    by shub Added 376 Views / 0 Likes

    "Modeling for Beginners" is a step by step series aimed at beginners and intermediate level artists which want to improve their modeling workflow.It is divided in 2 phases: The modeling phase and the UV Mapping phase.In this video we'll model a lava lamp.

  • 09:37 Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #2 | UV Mapping Phase

    Blender 2.8 Tutorial | Modeling for Beginners - Lava Lamp #2 | UV Mapping Phase

    by shub Added 395 Views / 0 Likes

    "Modeling for Beginners" is a step by step series aimed at beginners and intermediate level artists that want to improve their modeling workflow.It is divided in 2 phases: The modeling phase and the UV Mapping phase.In this video we'll UV map our lava lam

  • 02:57 Popular BLENDER Gas Prop Speed Model

    BLENDER Gas Prop Speed Model

    by shub Added 534 Views / 0 Likes

    ARTSTATION POST: https://www.artstation.com/artwork/3en3gTook about 1 hour.My Photography Instagram: https://www.instagram.com/sam_warren_0/Substance Painter is free now if you're a student! :)If you want to know where the music came from: Tune In by RW S

  • 10:00 Blender Inspired Hotkeys for MoI3D V4 & My Custom Setup

    Blender Inspired Hotkeys for MoI3D V4 & My Custom Setup

    by shub Added 242 Views / 0 Likes

    Showcasing my custom setup for MoI3D and how to setup custom hotkeys, scripts and settings.My config file: https://www.artstation.com/a/13360485MoI3D documentation: http://moi3d.com/4.0/docs/moi_help.htmTimestamp:0:00 Intro0:50 Workflow example using hotk

  • 1:07:44 Blender's Eevee and Megascans: Extended Breakdown

    Blender's Eevee and Megascans: Extended Breakdown

    by shub Added 389 Views / 0 Likes

    Apologies for the Echo from Jonathan's voice! We'll make sure to fix it in all upcoming livestreams.In this livestream, Quixel's Adnan Chaumette will be giving you an extensive breakdown of Blender's render engine Eevee, and go over a bunch of tips and tr

  • 1:01:18 Blending Megascans Assets in UE4

    Blending Megascans Assets in UE4

    by shub Added 440 Views / 0 Likes

    In this livestream, Quixel's Jonathan Holmes is joined by Jack McKelvie and Joseph Downer to explore multiple workflows used in UE4 to blend assets in a terrain. Check out our comprehensive article that goes through all these steps:https://quixel.com/blog

  • 07:52 Popular Blendspace Introduction - #7 Unreal Engine 4 Animation Essentials Tutorial Series

    Blendspace Introduction - #7 Unreal Engine 4 Animation Essentials Tutorial Series

    by shub Added 561 Views / 0 Likes

    Here we introduce ourselves to using an animation blendspace inside of Unreal Engine 4 and how they can be used to blend between animations based on axis data..♥ Subscribe for new episodes weekly! http://bit.ly/1RWCVIN♥ Don't forget you can help support t

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