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Blending Megascans Assets in UE4

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Added by shub in 3D Engines
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In this livestream, Quixel's Jonathan Holmes is joined by Jack McKelvie and Joseph Downer to explore multiple workflows used in UE4 to blend assets in a terrain. Check out our comprehensive article that goes through all these steps:
https://quixel.com/blog/2020/1/22/blending-megascans-assets-in-ue4
Try Megascans for FREE: http://bit.ly/2GcfJr8

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