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Behind Rebirth: 60 FPS photoreal gameplay in UE4

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Added by shub in 3D Engines
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Interactive photorealism is now possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti, thanks to UE4 and https://quixel.com/megascans

In our upcoming tutorial series this summer, Joe Garth will show you every step of how you can create interactive photorealistic worlds too.

Note: the performance in this video is in-engine, but in-game performance once compiled into a final binary is even faster.

Music: “Glimpse of Eternity” by Meydän (licensed under CC BY 4.0, pitched down from original)

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