Animating in Sequencer: Creating ‘Ninety Days’ in Unreal Engine 5
Description
In this video, Quixel's Wiktor Öhman goes over how he used the Sequencer tool for animating everything you see in the 'Magic Shop' scene from Ninety Days.
This tutorial just goes to show just how simple the animation tools are in sequencer.
Watch the full Ninety Days showcase video: https://youtu.be/ca2ME4Wy0eM
Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials: https://www.youtube.com/playlist?list=PL5uQePynMSiJ687OW13gNSN5JEShvs72Z
Read all about the Ninety Days project on our blog: https://quixel.com/blog/2022/5/12/ninety-days-in-unreal-engine-5?utm_source=youtube&utm_campaign=Tutorials&utm_medium=social&utm_content=Animating%20in%20Sequencer%3A%20Creating%20%E2%80%98Ninety%20Days%E2%80%99%20in%20Unreal%20Engine%205
For more art from the Ninety Days project check out our Art Blast on ArtStation: https://magazine.artstation.com/2022/05/quixel-ninety-days-in-unreal-engine-5-art-blast/
---------Links and references mentioned in this video -------
Livestream by Arran Langmead “Blockout and Asset Production in Unreal Engine 5”
https://www.youtube.com/watch?v=R5TsbnW4fk8
Geometry Script live stream “Exploring Geometry Tools in UE5 | Inside Unreal”
https://www.youtube.com/watch?v=apCSgAAkDTU
World Partition documentation
https://docs.unrealengine.com/5.0/en-US/world-partition-in-unreal-engine/
Level Instancing documentation
https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/
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Creating ‘Ninety Days’ in Unreal Engine 5 Series
Part 1: An Overview - https://youtu.be/qELcbxazq2g
Part 2: Displacing Geometry - https://youtu.be/j-qXa-0fIxA
Part 3: Destroying Buildings - https://youtu.be/TABymp8AzMY
Part 4: Animating in Sequencer - https://youtu.be/IfjQli1P__Y
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#quixel
#megascans
#ninetydays
#unrealengine
#UE5